Foreground p.24 MULTIMACHINE GAMES [author Ken Wasserman and Tim Stryker] The most exciting computer games are those with two machines and two or more players. p.44 COMPUTERIZED TESTING [author Steve Ciarcia] A computer is useful for automating any process-even hardware testing. p.96 GRAPHIC COLOR SLIDES, PART 2 [author Alan W Grogono] This month we demonstrate the use of subroutines to generate equation plots, histograms, regression and monthly analysis graphs. p.120 MICROGRAPH, PART 2: VIDEO-DISPLAY PROCESSOR [author E Grady Booch] Part 2 details more about this surprisingly simple high-resolution video display. p.192 PIRATE'S ADVENTURE [author Scott Adams] The man who first brought Adventure games to microcomputers gives us an entire listing of one of his most enjoyable games. p.244 A POCKET COMPUTER? SIZING UP THE HP41C [author Bruce Carbrey] This device comes close to being the world's first pocket-sized personal computer. p.268 LOST DUTCHMAN'S GOLD [author Bob Liddil and Ten Li] Applesoft BASIC is well suited to the writing of games, as this program shows. Background p.142 A SIMPLIFIED THEORY OF VIDEO GRAPHICS, PART 2 [author Allen Watson III] Explanations of color-video techniques and some of the quirks of microprocessor systems are provided. p.158 ON THE ROAD TO ADVENTURE [author Bob Liddil] Along with a survey of the major Adventure games, here's an explanation of how to play them. p.172 ZORK AND THE FUTURE OF COMPUTERIZED FANTASY SIMULATIONS [author P David Lebling] One of the authors of Zork describes his game and how similar games may appear in the future. p.186 CHARACTER VARIATION IN ROLE-PLAYING GAMES [author Jon Freeman] A variable set of character traits can be used to create a game of high adventure that is different every time you play it. Product Reviews: Games p.74 DUNGEON CAMPAIGN p.78 A STELLAR TREK p.84 MORLOC'S TOWER p.90 ODYSSEY: THE COMPLEAT APVENTURE p.114 SARGON II p.264 MICROSOFT ADVENTURE p.282 COMPUTER BISMARCK
Nucleus p.6 Editorial: What's Wrong With Technical Writing Today? p.14 Letters p.94 Technical Forum: The Twelve Computerized Days of Christmas p.214 BYTELINES p.222 User's Column p.288 Programming Quickies: Monster Combat p.294 BYTE's Bugs p.296, 325, 326 BYTE's Bits p.306 Clubs and Newsletters p.314 Event Queue p.318 Ask BYTE p.322 Books Received p.324 Software Received p.342 What's New? p.398 Unclassified Ads p.399 BOMB, BOMB Results p.400 Reader Service